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In planning this film, I didn't want to fall into the trap of trying to ape the original work. Over the years we've seen lots of attempts at a "Prisoner" film and most of them fall down because they try to recreate scenes directly from The Prisoner and this will always fail because the original stands on it's own merit. It was made with a considerable budget, featuring professionally written scripts performed by trained actors. No insult to the amateur efforts we've seen over the years, but you can't compete with that. Why try? My heart sinks when I read that someone has "recreated the opening sequence." Why? The original looks good to me. Surely, if the series has shown us anything, it's that individuality counts. "Taking inspiration from" is one thing, just copying the original is something else entirely.

So, let's move on. With our story set some forty years after the original events and the action taking place in a Village that is now run-down and largely disused, it was necessary to create a modified Village, an 'alternate' one. The problem with using Portmeirion as a backdrop is that it's far too pretty and well-kept and certainly doesn't suggest decay or menace as it stands. So, the answer was to take pictures of the various key viewpoints and overlay them with graphic effects to age and dirty-down the pristine buildings. As an example, hover your mouse over the door picture to the right. The first picture shows the starting image, the second one after adding exposed brickwork, peeling paint and weather staining. Every shot you see of the Village in the film has been created in this way, suggesting the passage of time in a place long since decommissioned. The overall sense of forboding was enhanced by adding rain and mist to the scenes.

Other graphic elements included the scary watchtowers that now seem to cover every part of the Village. The reasoning here was that, although the Village was being de-manned, there were still a lot of secret areas that needed watching over, hence pole-mounted remote-controlled spycams. The design for these was essentially based on the "eye" cameras glimpsed in some shots of the control room in the original series. My idea was that the spycams would detect any unauthorised movement and signal the automatic surveillance system housed under the Dome building. This would then make a decision on how to deal with the intruder. My original intention was to show this in action but, sadly, it didn't make it to the finished film.

To make the story work, I needed to get Patrick McGoohan to appear in it. This presented a slight problem as he's been dead for a while but heigh ho, this is why God gave us CGI. My idea was that Number 6 would still be held captive but, clearly, after 40 years he wouldn't be quite the man he was.
So, employing a good old SF plot device, let's put him into some sort of machine-minded statis pod deep within the confines of the Village which kept his essence alive and enabled them to continue periodic interrogation via a remote screen. This was how Alison could reaquaint herslf with the Number 6 she'd known, albeit via a computer generated image of him, ironically composed entirely of numbers. And this glimpse into his living hell finally convinced her that there was only one logical solution - destroy the Village once and for all.


"ACCESS DENIED" - before and after (mouse hover) - the door leading to the control room beneath the Dome building, locked and barred.



These frames are taken from the sequence where Alison activates the interrogation screen and a computer simulation of Number 6 starts to form.

RESOLUTION
Click these links for more SFX information
Special effects shot (Battery Square)
Recreating Rover (abandoned scene)


"Bad habit of mine, playing with lighters. I'll probably start a fire one day." Two views (hover your mouse) of the carnage that Alison wreaks on the Village as she ruefully recalls Number 6's prophetic words.

   Blowing the Village up was a lot of work and needed careful editing but the overall effect of the various buildings being systematically destroyed was, I hope, quite realistic.
   It involved taking images of the buildings, electronically slicing them into several pieces, then breaking apart the segments in real time using special software. The illusion was completed by overlaying a number of fire, smoke and explosive effects over the top.
   Intercutting shots of the helicopter flying overhead and firing the missiles provided an exciting climax to the film.

CLICK HERE to see a special effects shot explained in detail.

This was the artwork for the new ID badge. It updates the original round ones because the unmanned Village security system would need to scan it electronically and process the inbuilt information to identify it's wearer and authorise interrogation area access. (mouse hover to see)


"The Prisoner" is copyright Granada Ventures.
Six Of One is the only official appreciation society for The Prisoner
All copyright material is used with permission